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حل مشكلة الدم في سورس ايجي قهر وا EĻ.ąĽmăŋỲ علشان يبقي السورس كامل

حل مشكلة الدم في سورس ايجي قهر
علشان يبقي السورس كامل باذن الله

صورة متحركة للتاكيد



و يبقي كده الحمد لله مافيش اي مشاكل و السورس تمام

هيبقي كل اللي ينقصنا بس اضفات

اللي عايز يضيف يضيف و اللي مش عايز برحتوا





هنروح علي

Network\GamePackets\Update.cs

هنشلها كلها

و نحط




كود PHP:
namespace Conquer_Online_Server.Network.GamePackets{
    
using Conquer_Online_Server;
    
using Conquer_Online_Server.Client;
    
using Conquer_Online_Server.Game;
    
using Conquer_Online_Server.Interfaces;
    
using Conquer_Online_Server.Network;
    
using Conquer_Online_Server.ServerBase;
    
using System;
    
using System.Collections.Generic;
    
using System.Runtime.InteropServices;

    public class 
Update WriterIPacket
    
{
        public const 
byte Agility 0x10;
        public const 
byte Atributes 10;
        public const 
byte BoundConquerPoints 0x2d;
        private 
byte[] Buffer;
        public const 
byte Class = 7;
        public const 
byte ConquerPoints 0x1d;
        public const 
byte CursedTimer 20;
        public const 
byte DoubleExpTimer 0x12;
        public const 
byte EnlightPoints 0x29;
        public const 
byte Experience 5;
        public const 
byte ExtraBattlePower 0x24;
        public const 
byte HairStyle 26;
        public const 
byte HeavensBlessing 0x11;
        public const 
byte Hitpoints 0;
        public const 
byte HonorPoints 0x2a;
        public const 
byte Level 12;
        public const 
byte LuckyTimeTimer 0x1c;
        public const 
byte Mana 2;
        public const 
byte MaxHitpoints 1;
        public const 
byte MaxMana 3;
        public const 
byte Merchant 0x26;
        public const 
byte Mesh 11;
        private const 
byte minBufferSize 0x20;
        public const 
byte Money 4;
        public const 
byte OnlineTraining 0x1f;
        public const 
byte PKPoints 6;
        public const 
byte QuizPoints 40;
        public const 
byte HellPoints 49;
        public const 
byte Reborn 0x16;
        public const 
byte Spirit 13;
        public const 
byte Stamina 8;
        public const 
byte StatusFlag 0x19;
        public const 
byte Strength 15;
        public const 
byte VIPLevel 0x27;
        public const 
byte Vitality 14;
        public const 
byte WHMoney 9;
        public const 
byte XPCircle 0x1b;

        public 
Update(bool Create)
        {
            if (
Create)
            {
                
this.Buffer = new byte[40];
                
Writer.WriteUInt16(0x200this.Buffer);
                
Writer.WriteUInt16(0x27212this.Buffer);
            }
        }

        public 
void Add2(uint typeuint valueuint value1uint value2 0)
        {
            
ushort offset 12;
            
Writer.WriteUInt32(typeoffsetthis.Buffer);
            
Writer.WriteUInt32(valueoffset 4this.Buffer);
            
Writer.WriteUInt32(value1offset 20this.Buffer);
            
Writer.WriteUInt32(value2offset 0x18this.Buffer);
        }

        public 
void Append(byte typebyte value)
        {
            
this.UpdateCount++;
            
ushort offset = (ushort)(12 + ((this.UpdateCount 1) * 20));
            
Writer.WriteUInt32(typeoffsetthis.Buffer);
            
Writer.WriteUInt64((ulong)valueoffset 4this.Buffer);
        
//  Writer.WriteUInt64(value, offset + 8, Buffer);
          
       
        
}
        public 
void Append5(byte typeushort value)
        {
            
this.UpdateCount++;
            
ushort offset = (ushort)(12 + ((this.UpdateCount 1) * 20));
            
Writer.WriteUInt32(typeoffsetthis.Buffer);
            
Writer.WriteUInt64((ulong)valueoffset 4this.Buffer);
            
Writer.WriteUInt64((ulong)valueoffset 8this.Buffer);

        }

        
/// <summary>
        /// //////////////////




        //////////////////////

        
public void Append(byte typeushort value)
        {
            
this.UpdateCount++;
            
ushort offset = (ushort)(12 + ((this.UpdateCount 1) * 20));
            
Writer.WriteUInt32(typeoffsetthis.Buffer);
            
Writer.WriteUInt64((ulong)valueoffset 4this.Buffer);
         
// Writer.WriteUInt64(value, offset + 8, Buffer);

         
        
}

        public 
void Append(byte typeuint value)
        {
            
this.UpdateCount++;
            
ushort offset = (ushort)(12 + ((this.UpdateCount 1) * 20));
            
Writer.WriteUInt32(typeoffsetthis.Buffer);
            
Writer.WriteUInt64((ulong)valueoffset 4this.Buffer);
        }

        public 
void Append(byte typeulong value)
        {
            
this.UpdateCount++;
            
ushort offset = (ushort)(12 + ((this.UpdateCount 1) * 20));
            
Writer.WriteUInt32(typeoffsetthis.Buffer);
            
Writer.WriteUInt64(valueoffset 4this.Buffer);
        }

        public 
void Append(byte typebyte valuebyte secondbyte second2byte second3byte second4byte second5byte second6byte second7)
        {
            
this.UpdateCount++;
            
ushort offset = (ushort)(this.UpdateCount 12);
            
Writer.WriteUInt32(typeoffsetthis.Buffer);
            
Writer.WriteUInt64((ulong)valueoffset 4this.Buffer);
            
Writer.WriteByte(secondoffset 12this.Buffer);
            
Writer.WriteByte(second2offset 13this.Buffer);
            
Writer.WriteByte(second3offset 14this.Buffer);
            
Writer.WriteByte(second4offset 15this.Buffer);
            
Writer.WriteByte(second5offset 0x10this.Buffer);
            
Writer.WriteByte(second6offset 0x11this.Buffer);
            
Writer.WriteByte(second7offset 0x12this.Buffer);
        }

        public 
void Append2(byte typebyte value)
        {
            
this.UpdateCount++;
            
ushort offset = (ushort)(12 + ((this.UpdateCount 1) * 20));
            
Writer.WriteUInt32(typeoffsetthis.Buffer);
            
Writer.WriteUInt64((ulong)valueoffset 12this.Buffer);
        }

        public 
void Append2(byte typeushort value)
        {
            
this.UpdateCount++;
            
ushort offset = (ushort)(12 + ((this.UpdateCount 1) * 20));
            
Writer.WriteUInt32(typeoffsetthis.Buffer);
            
Writer.WriteUInt64((ulong)valueoffset 12this.Buffer);
        }

        public 
void Append2(byte typeuint value)
        {
            
this.UpdateCount++;
            
ushort offset = (ushort)(12 + ((this.UpdateCount 1) * 20));
            
Writer.WriteUInt32(typeoffsetthis.Buffer);
            
Writer.WriteUInt64((ulong)valueoffset 12this.Buffer);
        }

        public 
void Append2(byte typeulong value)
        {
            
this.UpdateCount++;
            
ushort offset = (ushort)(12 + ((this.UpdateCount 1) * 20));
            
Writer.WriteUInt32(typeoffsetthis.Buffer);
            
Writer.WriteUInt64(valueoffset 12this.Buffer);
        }

        public 
void AppendFull(byte typeulong val1ulong val2)
        {
            
this.UpdateCount++;
            
ushort offset = (ushort)(12 + ((this.UpdateCount 1) * 20));
            
Writer.WriteUInt32(typeoffsetthis.Buffer);
            
Writer.WriteUInt64(val1offset 4this.Buffer);
            
Writer.WriteUInt64(val2offset 12this.Buffer);
        }

        public 
void AzureShield(Entity Entityint Dmgbyte SpellLevelbyte Time_)
        {
            
byte[] buffer = new byte[60];
            
Writer.WriteUInt16(0x340buffer);
            
Writer.WriteUInt16(0x27212buffer);
            
Writer.WriteUInt32(Entity.UID4buffer);
            
Writer.WriteUInt32(28buffer);
            
Writer.WriteUInt32(0x1912buffer);
            
Writer.WriteUInt64(Entity.StatusFlag20x18buffer);
            
Writer.WriteUInt32(0x310x20buffer);
            
Writer.WriteUInt32(0x5d0x24buffer);
            
Writer.WriteUInt32(Time_40buffer);
            
Writer.WriteUInt32((uint)Dmg0x2cbuffer);
            
Writer.WriteUInt32(SpellLevel0x30buffer);
            if (
Kernel.GamePool.ContainsKey(Entity.UID))
            {
                
Kernel.GamePool[Entity.UID].Send(buffer);
            }
        }

        public 
void Clear()
        {
            
byte[] buffer = new byte[40];
            
Writer.WriteUInt16(0x200this.Buffer);
            
Writer.WriteUInt16(0x27212this.Buffer);
            
Writer.WriteUInt32(this.UID4buffer);
            
this.Buffer buffer;
        }

        public 
void Deserialize(byte[] buffer)
        {
            
this.Buffer buffer;
        }

        public 
void Send(GameState client)
        {
            
client.Send(this.Buffer);
        }

        public 
void SoulShackle(Entity Entityint Dmgbyte SpellLevelbyte Time_)
        {
            
byte[] buffer = new byte[60];
            
Writer.WriteUInt16(0x340buffer);
            
Writer.WriteUInt16(0x27212buffer);
            
Writer.WriteUInt32(Entity.UID4buffer);
            
Writer.WriteUInt32(28buffer);
            
Writer.WriteUInt32(0x1912buffer);
            
Writer.WriteUInt64(Entity.StatusFlag20x18buffer);
            
Writer.WriteUInt32(0x360x20buffer);
            
Writer.WriteUInt32(0x710x24buffer);
            
Writer.WriteUInt32(Time_40buffer);
            
Writer.WriteUInt32((uint)Dmg0x2cbuffer);
            
Writer.WriteUInt32(SpellLevel0x30buffer);
            if (
Kernel.GamePool.ContainsKey(Entity.UID))
            {
                
Kernel.GamePool[Entity.UID].Send(buffer);
            }
        }
        public 
void Blackspot(Entity Entitybool activate)
        {
            
byte[] buffer = new byte[12 8];
            
Writer.WriteUInt16(120buffer);
            
Writer.WriteUInt16(20812buffer);
            
Writer.WriteInt32(activate == true 14buffer);
            
Writer.WriteUInt32(Entity.UID8buffer);
            if (
Entity.EntityFlag == EntityFlag.Monster)
            {
                
Entity.MonsterInfo.SendScreen(buffer);
            }
            else
            {
                
Entity.Owner.SendScreen(buffertrue);
                
Entity.Owner.Send(buffer);
            }

        }

        public 
byte[] ToArray()
        {
            return 
this.Buffer;
        }

        public 
uint self
        
{
            
get
            
{
                return 
Conquer_Online_Server.BitConverter.ToUInt32(this.Buffer8);
            }
            
set
            
{
                
Writer.WriteUInt32(value8this.Buffer);
            }
        }

        public 
uint UID
        
{
            
get
            
{
                return 
Conquer_Online_Server.BitConverter.ToUInt32(this.Buffer4);
            }
            
set
            
{
                
Writer.WriteUInt32(value4this.Buffer);
            }
        }

        public 
uint UpdateCount
        
{
            
get
            
{
                return 
Conquer_Online_Server.BitConverter.ToUInt32(this.Buffer8);
            }
            
set
            
{
                
byte[] array = new byte[40 + (20 value)];
                
this.Buffer.CopyTo(array, 0);
                
Writer.WriteUInt16((ushort)(0x20 + (20 value)), 0, array);
                
this.Buffer = array;
                
Writer.WriteUInt32(value8this.Buffer);
            }
        }

        public List<
UpdateStructUpdates
        
{
            
get
            
{
                List<
UpdateStruct> list = new List<UpdateStruct>();
                
ushort offset 12;
                if (
this.UpdateCount 0)
                {
                    for (
int i 0this.UpdateCounti++)
                    {
                        
UpdateStruct item = new UpdateStruct
                        
{
                            
Type Conquer_Online_Server.BitConverter.ToUInt32(this.Bufferoffset)
                        };
                        
offset = (ushort)(offset 4);
                        
item.Value1 Conquer_Online_Server.BitConverter.ToUInt64(this.Bufferoffset);
                        
offset = (ushort)(offset 8);
                        
item.Value2 Conquer_Online_Server.BitConverter.ToUInt64(this.Bufferoffset);
                        
offset = (ushort)(offset 8);
                        list.
Add(item);
                    }
                }
                return list;
            }
        }

        public class 
Effects
        
{
            public const 
ulong BlackBeard 13L;
            public const 
ulong BombUsage 0x3dL;
            public const 
ulong EagleEye 0x18L;
            public const 
ulong GunReloading 0x79L;
            public const 
ulong KrackenRevenge 0x1dL;
        }

        public class 
Flags
        
{
            public const 
ulong Ball 0x80000L;
            public const 
ulong Ball2 0x100000L;
            public const 
ulong BlackName 0x8000L;
            public const 
ulong CastPray 0x40000000L;
            public const 
ulong ChaosCycle 0x1000000000000000L;
            public const 
ulong Cyclone 0x800000L;
            public const 
ulong Dazed 0x40000000000000L;
            public const 
ulong Dead 0x20L;
            public const 
ulong Dodge 0x4000000L;
            public const 
ulong FadeAway 0x800L;
            public const 
ulong FatalStrike 0x800000000000L;
            public const 
ulong FlashingName 1L;
            public const 
ulong Flashy 0x1000000000000L;
            public const 
ulong Fly 0x8000000L;
            public const 
ulong Freeze 0x800000000000000L;
            public const 
ulong Ghost 0x400L;
            public const 
ulong GodlyShield 0x200000000000000L;
            public const 
ulong HeavenBlessing 0x200000000L;
            public const 
ulong Intensify 0x10000000L;
            public const 
ulong Invisibility 0x400000L;
            public const 
ulong Invisible 4L;
            public const 
ulong MagicShield 0x100L;
            public const 
ulong MonthlyPKChampion 0x1000000000L;
            public const 
ulong MoveSpeedRecovered 0x100000000000000L;
            public const 
ulong Normal 0L;
            public const 
ulong OrangeSparkles 0x10000000000000L;
            public const 
ulong Poisoned 2L;
            public const 
ulong Praying 0x80000000L;
            public const 
ulong PurpleSparkles 0x20000000000000L;
            public const 
ulong RedName 0x4000L;
            public const 
ulong ReflectMelee 0x20000L;
            public const 
ulong RestoreAura 0x80000000000000L;
            public const 
ulong Ride 0x4000000000000L;
            public const 
ulong ShockDaze 0x400000000000000L;
            public const 
ulong ShurikenVortex 0x400000000000L;
            public const 
ulong StarOfAccuracy 0x80L;
            public const 
ulong Stigma 0x200L;
            public const 
ulong Superman 0x40000L;
            public const 
ulong TeamLeader 0x40L;
            public const 
ulong TopArcher 0x10000000000L;
            public const 
ulong TopDeputyLeader 0x800000000L;
            public const 
ulong TopFireTaoist 0x40000000000L;
            public const 
ulong TopGuildLeader 0x400000000L;
            public const 
ulong TopNinja 0x80000000000L;
            public const 
ulong TopSpouse 0x8000000000000L;
            public const 
ulong TopTrojan 0x8000000000L;
            public const 
ulong TopWarrior 0x4000000000L;
            public const 
ulong TopWaterTaoist 0x20000000000L;
            public const 
ulong WeeklyPKChampion 0x2000000000L;
            public const 
ulong XPList 0x10L;
            public const 
ulong TopPirate 44;
            public const 
ulong TopMonk 1125899906842624;
        }

        public class 
Flags2
        
{
           
// public const ulong CannonBarrage = 0x50000000000000L;
            
public const ulong AzureShield 0x20000000L;
            public const 
ulong AzureShieldFade 0x40000000L;
            public const 
ulong BlueRestoreAura 0x80000000000000L;
            public const 
ulong CaryingFlag 0x80000000L;
            public const 
ulong ChainBoltActive 0x10000000L;
            public const 
ulong Confused 0x1000000000000000L;
            public const 
ulong Contestant 0x8000000L;
            public const 
ulong Dazed 0x40000000000000L;
            public const 
ulong EarthAura 0x400000000000L;
            public const 
ulong FendAura 0x1000000000L;
            public const 
ulong FireAura 0x100000000000L;
            public const 
ulong HUGEDazed 0x400000000000000L;
            public const 
ulong IceBlock 0x800000000000000L;
            public const 
ulong LionShield 0x200000000000000L;
            public const 
ulong LowVigorUnableToJump 0x4000000000000L;
            public const 
ulong MetalAura 0x4000000000L;
            public const 
ulong MonthlyTop8Pk 8L;
            public const 
ulong MontlyTop2Pk 0x10L;
            public const 
ulong MontlyTop3Pk 0x20L;
            public const 
ulong MoveSpeedRecovered 0x100000000000000L;
            public const 
ulong Oblivion 0x1000000000000L;
            public const 
ulong OrangeHaloGlow 0x1000000000000L;
            public const 
ulong PurpleSparkle 0x20000000000000L;
            public const 
ulong SoulShackle 0x800000000000L;
            public const 
ulong SparkleHalo 0x10000000000000L;
            public const 
ulong SuperShieldHalo 0x200000000000000L;
            public const 
ulong Top2Archer 0x400000L;
            public const 
ulong Top2Fire 0x80L;
            public const 
ulong Top2Monk 0x10000000000000L;
            public const 
ulong Top2Ninja 0x2000L;
            public const 
ulong Top2SpouseBlue 0x2000000L;
            public const 
ulong Top2Trojan 0x80000L;
            public const 
ulong Top2Warrior 0x10000L;
            public const 
ulong Top2Water 0x400L;
            public const 
ulong Top3Archer 0x800000L;
            public const 
ulong Top3Fire 0x100L;
            public const 
ulong Top3Monk 0x20000000000000L;
            public const 
ulong Top3Ninja 0x4000L;
            public const 
ulong Top3SpouseBlue 0x1000000L;
            public const 
ulong Top3SpouseYellow 0x4000000L;
            public const 
ulong Top3Trojan 0x100000L;
            public const 
ulong Top3Warrior 0x20000L;
            public const 
ulong Top3Water 0x800L;
            public const 
ulong Top8Archer 0x200000L;
            public const 
ulong Top8Fire 0x40L;
            public const 
ulong Top8Monk 0x8000000000000L;
            public const 
ulong Top8Ninja 0x1000L;
            public const 
ulong Top8Trojan 0x40000L;
            public const 
ulong Top8Warrior 0x8000L;
            public const 
ulong Top8Water 0x200L;
            public const 
ulong TopPirate 0x400000000000000;
            public const 
ulong Top8Pirate 0x800000000000000;
            public const 
ulong Top2Pirate 0x1000000000000000;
            public const 
ulong Top3Pirate 0x2000000000000000;
            public const 
ulong TopMonk 0x4000000000000L;
            public const 
ulong TopSpouse 0x8000000000000L;
            public const 
ulong TyrantAura 0x400000000L;
            public const 
ulong WaterAura 0x40000000000L;
            public const 
ulong WeeklyTop2PkBlue 4L;
            public const 
ulong WeeklyTop2PkGold 2L;
            public const 
ulong WeeklyTop8Pk 1L;
            public const 
ulong LikeFatalStrike 1UL << (ushort)120//PirateXP
            
public const ulong LikeFatalStrike2 1UL << (ushort)121//PirateXP
            
public const ulong WoodAura 0x10000000000L;
           
           
           
        }

        [
StructLayout(LayoutKind.Sequential)]
        public 
struct UpdateStruct
        
{
            public 
uint Type;
            public 
ulong Value1;
            public 
ulong Value2;
        }
        public static 
byte boundCPS getset; }
    }


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