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نظام التناسخ كامل

بــــســم الله الـــرحـــمـــن الرحــــيــــم

نظام التناسخ كامل
 
اولا :


افتح

كود PHP:
Network/PacketHandler.cs 
وابحث عن :
كود PHP:
#region Reincarnation 
و شيلو كلوا و حط دة :
كود PHP:
#region Reincarnation
        
public class Reincarnation
        
{
            private 
Client.GameState _client;
            private 
SafeDictionary<ushortConquer_Online_Server.Interfaces.ISkillRemoveSkill null;
            private 
SafeDictionary<ushortConquer_Online_Server.Interfaces.ISkillAddskill null;
            public 
Reincarnation(Client.GameState clientbyte new_class)
            {
                if (
client.Entity.Level 130)
                    return;
                
_client client;
                
RemoveSkill = new SafeDictionary<ushortConquer_Online_Server.Interfaces.ISkill>(500);
                
Addskill = new SafeDictionary<ushortConquer_Online_Server.Interfaces.ISkill>(500);
                
#region Low level items
                
for (byte i 19i++)
                {
                    if (
!= 7)
                    {
                        
Interfaces.IConquerItem item client.Equipment.TryGetItem(i);
                        if (
item != null && item.ID != 0)
                        {
                            try
                            {
                                
client.UnloadItemStats(itemfalse);
                                
Database.ConquerItemInformation cii = new Conquer_Online_Server.Database.ConquerItemInformation(item.IDitem.Plus);
                                
item.ID cii.LowestID(Network.PacketHandler.ItemMinLevel(Network.PacketHandler.ItemPosition(item.ID)));
                                
item.Mode Conquer_Online_Server.Game.Enums.ItemMode.Update;
                                
item.Send(client);
                                
client.LoadItemStats(item);
                                
Database.ConquerItemTable.UpdateItemID(itemclient);
                            }
                            catch
                            {
                                
Console.WriteLine("Reborn item problem: " item.ID);
                            }
                        }
                    }
                }
                
Interfaces.IConquerItem hand client.Equipment.TryGetItem(5);
                if (
hand != null)
                {
                    
client.Equipment.Remove(5);
                    
client.CalculateStatBonus();
                    
client.CalculateHPBonus();
                    
//SendStatMessage();
                
}
                else
                    
client.Screen.SendScreen(client.Entity.SpawnPacketfalse);
                
#endregion

                #region Remove Extra Skill
                
if (client.Entity.FirstRebornClass == 15 && client.Entity.SecondRebornClass == 15 && client.Entity.Class == 15)
                {
                    
WontAdd(Conquer_Online_Server.Game.Enums.SkillIDs.DragonWhirl);
                }
                if (
client.Entity.FirstRebornClass == 25 && client.Entity.SecondRebornClass == 25 && client.Entity.Class == 25)
                {
                    
WontAdd(Conquer_Online_Server.Game.Enums.SkillIDs.Perseverance);
                }
                if (
client.Entity.FirstRebornClass == 45 && client.Entity.SecondRebornClass == 45 && client.Entity.Class == 45)
                {
                    
WontAdd(Conquer_Online_Server.Game.Enums.SkillIDs.StarArrow);
                }
                if (
client.Entity.FirstRebornClass == 55 && client.Entity.SecondRebornClass == 55 && client.Entity.Class == 55)
                {
                    
WontAdd(Conquer_Online_Server.Game.Enums.SkillIDs.PoisonStar);
                }
                if (
client.Entity.FirstRebornClass == 65 && client.Entity.SecondRebornClass == 65 && client.Entity.Class == 65)
                {
                    
WontAdd(Conquer_Online_Server.Game.Enums.SkillIDs.SoulShackle);
                }
                if (
client.Entity.FirstRebornClass == 135 && client.Entity.SecondRebornClass == 135 && client.Entity.Class == 135)
                {
                    
WontAdd(Conquer_Online_Server.Game.Enums.SkillIDs.AzureShield);
                }
                if (
client.Entity.FirstRebornClass == 145 && client.Entity.SecondRebornClass == 145 && client.Entity.Class == 145)
                {
                    
WontAdd(Conquer_Online_Server.Game.Enums.SkillIDs.HeavenBlade);
                }
                
#endregion
                
client.Entity.FirstRebornClass client.Entity.SecondRebornClass;
                
client.Entity.SecondRebornClass client.Entity.Class;
                
client.Entity.Class = new_class;
                
client.Entity.SecondRebornLevel client.Entity.Level;
                
client.Entity.ReincarnationLev client.Entity.Level;
                
client.Entity.Level 15;
                
client.Entity.Experience 0;
                
client.Entity.Atributes =
     (
ushort)(client.ExtraAtributePoints(client.Entity.FirstRebornClassclient.Entity.FirstRebornLevel) +
      
client.ExtraAtributePoints(client.Entity.SecondRebornClassclient.Entity.SecondRebornLevel) + 62);



                
client.Spells.Clear();
                
client.Spells = new SafeDictionary<ushortConquer_Online_Server.Interfaces.ISkill>(100);
                switch (
client.Entity.FirstRebornClass)
                {
                    case 
15:
                        {
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Cyclone);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Hercules);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.SpiritHealing);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Robot);
                            break;
                        }
                    case 
25:
                        {
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.SuperMan);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Dash);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Shield);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Reflect);
                            break;
                        }
                    case 
45:
                        {
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Intensify);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Scatter);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.RapidFire);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.XPFly);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.AdvancedFly);
                            break;
                        }
                    case 
55:
                        {
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.FatalStrike);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.ShurikenVortex);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.ToxicFog);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.TwofoldBlades);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.PoisonStar);

                            break;
                        }
                    case 
65:
                        {
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.RadiantPalm);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.WhirlwindKick);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.TripleAttack);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Oblivion);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Serenity);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Compassion);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.TyrantAura);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.TyrantAura);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.DeflectionAura);
                            break;
                        }
                    case 
135:
                        {
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Thunder);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.WaterElf);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Cure);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Lightning);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Volcano);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Pray);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.AdvancedCure);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Meditation);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Stigma);
                            break;
                        }
                    case 
140:
                        {
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Thunder);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Cure);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Lightning);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Tornado);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.FireCircle);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.FireMeteor);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.FireRing);
                            break;
                        }

                }

                
byte PreviousClass client.Entity.FirstRebornClass;
                
byte toClass = (byte)(client.Entity.SecondRebornClass 4);

                
Interfaces.ISkill[] ADD_spells this.Addskill.Values.ToArray();
                foreach (
Interfaces.ISkill skill in ADD_spells)
                {
                    
skill.Available true;
                    if (!
client.Spells.ContainsKey(skill.ID))
                        
client.Spells.Add(skill.IDskill);
                }
                
#region Spells
                
Interfaces.ISkill[] spells client.Spells.Values.ToArray();
                foreach (
Interfaces.ISkill spell in spells)
                {
                    
spell.PreviousLevel spell.Level;
                    
spell.Level 0;
                    
spell.Experience 0;
                    
#region Monk
                    
if (PreviousClass == 65)
                    {
                        if (
client.Entity.Class != 61)
                        {
                            switch (
spell.ID)
                            {
                                case 
10490:
                                case 
10415:
                                case 
10381:
                                    
client.RemoveSpell(spell);
                                    break;
                            }
                        }
                    }
                    
#endregion
                    #region Warrior
                    
if (PreviousClass == 25)
                    {
                        if (
client.Entity.Class != 21)
                        {
                            switch (
spell.ID)
                            {
                                case 
1025:
                                    if (
client.Entity.Class != 21 && client.Entity.Class != 132)
                                        
client.RemoveSpell(spell);
                                    break;
                            }
                        }
                    }
                    
#endregion
                    #region Ninja
                    
if (toClass != 51)
                    {
                        switch (
spell.ID)
                        {
                            case 
6010:
                            case 
6000:
                            case 
6003:
                            case 
6011:
                            case 
6002:
                                
client.RemoveSpell(spell);
                                break;
                        }
                    }
                    
#endregion
                    #region Trojan
                    
if (toClass != 11)
                    {
                        switch (
spell.ID)
                        {
                            case 
1115:
                                
client.RemoveSpell(spell);
                                break;
                        }
                    }
                    
#endregion
                    #region Archer
                    
if (toClass != 41)
                    {
                        switch (
spell.ID)
                        {
                            case 
8001:
                            case 
8000:
                            case 
8003:
                            case 
9000:
                            case 
8002:
                            case 
8030:
                                
client.RemoveSpell(spell);
                                break;
                        }
                    }
                    
#endregion
                    #region WaterTaoist
                    
if (PreviousClass == 135)
                    {
                        if (
toClass != 132)
                        {
                            switch (
spell.ID)
                            {
                                case 
1000:
                                case 
1001:
                                case 
1010:
                                case 
1125:
                                case 
1100:
                                case 
8030:
                                    
client.RemoveSpell(spell);
                                    break;
                                case 
1050:
                                case 
1175:
                                case 
1170:
                                    if (
toClass != 142)
                                        
client.RemoveSpell(spell);
                                    break;
                            }
                        }
                    }
                    
#endregion
                    #region FireTaoist
                    
if (PreviousClass == 145)
                    {
                        if (
toClass != 142)
                        {
                            switch (
spell.ID)
                            {
                                case 
1000:
                                case 
1001:
                                case 
1150:
                                case 
1180:
                                case 
1120:
                                case 
1002:
                                case 
1160:
                                case 
1165:
                                    
client.RemoveSpell(spell);
                                    break;
                            }
                        }
                    }
                    
#endregion
                    
if (client.Spells.ContainsKey(spell.ID))
                        if (
spell.ID != (ushort)Game.Enums.SkillIDs.Reflect)
                            
spell.Send(client);
                }
                
#endregion
                
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Bless);

                
Addskill.Clear();
                
Addskill = new SafeDictionary<ushortConquer_Online_Server.Interfaces.ISkill>(100);

                
PreviousClass client.Entity.SecondRebornClass;
                
toClass client.Entity.Class;
                switch (
client.Entity.SecondRebornClass)
                {
                    case 
15:
                        {
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Robot);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Cyclone);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Hercules);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.SpiritHealing);

                            break;
                        }
                    case 
25:
                        {
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.SuperMan);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Dash);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Shield);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Reflect);
                            break;
                        }
                    case 
45:
                        {
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Intensify);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Scatter);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.RapidFire);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.XPFly);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.AdvancedFly);
                            break;
                        }
                    case 
55:
                        {
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.FatalStrike);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.ShurikenVortex);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.ToxicFog);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.TwofoldBlades);
                            break;
                        }
                    case 
65:
                        {
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.RadiantPalm);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.WhirlwindKick);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.TripleAttack);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Oblivion);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Serenity);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Compassion);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.TyrantAura);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.TyrantAura);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.DeflectionAura);
                            break;
                        }
                    case 
135:
                        {
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Thunder);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.WaterElf);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Cure);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Lightning);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Volcano);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Pray);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Stigma);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.AdvancedCure);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Meditation);
                            break;
                        }
                    case 
140:
                        {
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Thunder);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Cure);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Lightning);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Tornado);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.FireCircle);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.FireMeteor);
                            
Add(Conquer_Online_Server.Game.Enums.SkillIDs.FireRing);
                            break;
                        }

                }

                
//PreviousClass = client.Entity.FirstRebornClass;
                //toClass = client.Entity.SecondRebornClass;
                
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Bless);

                
Interfaces.ISkill[] aADD_spells this.Addskill.Values.ToArray();
                foreach (
Interfaces.ISkill skill in aADD_spells)
                {
                    
skill.Available true;
                    if (!
client.Spells.ContainsKey(skill.ID))
                        
client.Spells.Add(skill.IDskill);
                }
                
#region Spells
                
Interfaces.ISkill[] aspells client.Spells.Values.ToArray();
                foreach (
Interfaces.ISkill aspell in spells)
                {
                    
aspell.PreviousLevel aspell.Level;
                    
aspell.Level 0;
                    
aspell.Experience 0;
                    
#region Monk
                    
if (PreviousClass == 65)
                    {
                        if (
client.Entity.Class != 61)
                        {
                            switch (
aspell.ID)
                            {
                                case 
10490:
                                case 
10415:
                                case 
10381:
                                    
client.RemoveSpell(aspell);
                                    break;
                            }
                        }
                    }
                    
#endregion
                    #region Warrior
                    
if (PreviousClass == 25)
                    {
                        if (
client.Entity.Class != 21)
                        {
                            switch (
aspell.ID)
                            {
                                case 
1025:
                                    if (
client.Entity.Class != 21 && client.Entity.Class != 132)
                                        
client.RemoveSpell(aspell);
                                    break;
                            }
                        }
                    }
                    
#endregion
                    #region Ninja
                    
if (toClass != 51)
                    {
                        switch (
aspell.ID)
                        {
                            case 
6010:
                            case 
6000:
                            case 
6003:
                            case 
6011:
                            case 
6002:
                                
client.RemoveSpell(aspell);
                                break;
                        }
                    }
                    
#endregion
                    #region Trojan
                    
if (toClass != 11)
                    {
                        switch (
aspell.ID)
                        {
                            case 
1115:
                                
client.RemoveSpell(aspell);
                                break;
                        }
                    }
                    
#endregion
                    #region Archer
                    
if (toClass != 41)
                    {
                        switch (
aspell.ID)
                        {
                            case 
8001:
                            case 
8000:
                            case 
8003:
                            case 
9000:
                            case 
8002:
                            case 
8030:
                                
client.RemoveSpell(aspell);
                                break;
                        }
                    }
                    
#endregion
                    #region WaterTaoist
                    
if (PreviousClass == 135)
                    {
                        if (
toClass != 132)
                        {
                            switch (
aspell.ID)
                            {
                                case 
1000:
                                case 
1001:
                                case 
1010:
                                case 
1125:
                                case 
1100:
                                case 
8030:
                                    
client.RemoveSpell(aspell);
                                    break;
                                case 
1050:
                                case 
1175:
                                case 
1170:
                                    if (
toClass != 142)
                                        
client.RemoveSpell(aspell);
                                    break;
                            }
                        }
                    }
                    
#endregion
                    #region FireTaoist
                    
if (PreviousClass == 145)
                    {
                        if (
toClass != 142)
                        {
                            switch (
aspell.ID)
                            {
                                case 
1000:
                                case 
1001:
                                case 
1150:
                                case 
1180:
                                case 
1120:
                                case 
1002:
                                case 
1160:
                                case 
1165:
                                    
client.RemoveSpell(aspell);
                                    break;
                            }
                        }
                    }
                    
#endregion
                    
if (client.Spells.ContainsKey(aspell.ID))
                        if (
aspell.ID != (ushort)Game.Enums.SkillIDs.Reflect)
                            
aspell.Send(client);
                }
                
#endregion
                
Addskill.Clear();
                
Addskill = new SafeDictionary<ushortConquer_Online_Server.Interfaces.ISkill>(20);
                
#region Add Extra Skill
                
if (client.Entity.FirstRebornClass == 15 && client.Entity.SecondRebornClass == 15 && client.Entity.Class == 11)
                {
                    
Add(Conquer_Online_Server.Game.Enums.SkillIDs.DragonWhirl);
                }
                if (
client.Entity.FirstRebornClass == 25 && client.Entity.SecondRebornClass == 25 && client.Entity.Class == 21)
                {
                    
Add(Conquer_Online_Server.Game.Enums.SkillIDs.Perseverance);
                }
                if (
client.Entity.FirstRebornClass == 45 && client.Entity.SecondRebornClass == 45 && client.Entity.Class == 41)
                {
                    
Add(Conquer_Online_Server.Game.Enums.SkillIDs.StarArrow);
                }
                if (
client.Entity.FirstRebornClass == 55 && client.Entity.SecondRebornClass == 55 && client.Entity.Class == 53)
                {
                    
Add(Conquer_Online_Server.Game.Enums.SkillIDs.PoisonStar);
                    
Add(Conquer_Online_Server.Game.Enums.SkillIDs.CounterKill);
                }
                if (
client.Entity.FirstRebornClass == 65 && client.Entity.SecondRebornClass == 65 && client.Entity.Class == 61)
                {
                    
Add(Conquer_Online_Server.Game.Enums.SkillIDs.SoulShackle);
                }
                if (
client.Entity.FirstRebornClass == 135 && client.Entity.SecondRebornClass == 135 && client.Entity.Class == 132)
                {
                    
Add(Conquer_Online_Server.Game.Enums.SkillIDs.AzureShield);
                }
                if (
client.Entity.FirstRebornClass == 145 && client.Entity.SecondRebornClass == 145 && client.Entity.Class == 142)
                {
                    
Add(Conquer_Online_Server.Game.Enums.SkillIDs.HeavenBlade);
                }
                
#endregion
                
Interfaces.ISkill[] aaADD_spells this.Addskill.Values.ToArray();
                foreach (
Interfaces.ISkill skill in aaADD_spells)
                {
                    
skill.Available true;
                    if (!
client.Spells.ContainsKey(skill.ID))
                        
client.Spells.Add(skill.IDskill);
                }

                
#region Proficiencies
                
foreach (Interfaces.ISkill proficiency in client.Proficiencies.Values)
                {
                    
proficiency.PreviousLevel proficiency.Level;
                    
proficiency.Level 0;
                    
proficiency.Experience 0;
                    
proficiency.Send(client);
                }
                
#endregion
                
Database.DataHolder.GetStats(client.Entity.Class, client.Entity.Levelclient);
                
client.CalculateStatBonus();
                
client.CalculateHPBonus();
                
client.GemAlgorithm();
                
//SendStatMessage();
                
using (var conn Database.DataHolder.MySqlConnection)
                {
                    
conn.Open();
                    
Database.EntityTable.SaveEntity(clientconn);
                    
Database.SkillTable.SaveSkills(clientconn);
                    
conn.Close();
                }
                
Network.PacketHandler.WorldMessage(client.Entity.Name " has got Reincarnation! Congratulations!");

            }
            
void Add(Conquer_Online_Server.Game.Enums.SkillIDs S)
            {
                
Interfaces.ISkill New = new Network.GamePackets.Spell(true);
                New.
ID = (ushort)S;
                New.
Level 0;
                New.
Experience 0;
                New.
PreviousLevel 0;
                New.
Send(_client);
                
Addskill.Add(New.ID, New);
            }

            
void WontAdd(Conquer_Online_Server.Game.Enums.SkillIDs S)
            {
                
Network.GamePackets.Data data = new Data(true);
                
data.UID _client.Entity.UID;
                
data.dwParam = (byte)S;
                
data.ID 109;
                
data.Send(_client);

                
Interfaces.ISkill New = new Network.GamePackets.Spell(true);
                New.
ID = (ushort)S;
                New.
Level 0;
                New.
Experience 0;
                New.
PreviousLevel 0;
                
RemoveSkill.Add(New.ID, New);
            }
        }
        
#endregion 
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